- Pre activated windows 10 build 10240 vm file code#
- Pre activated windows 10 build 10240 vm file windows#
For example, if your app UI has an element for data validation that is shown only when incorrect data is entered, you can delay loading of that element until it’s needed.
Pre activated windows 10 build 10240 vm file windows#
In Universal Windows apps, the new x:deferLoadstrategy directive lets you specify parts of your user interface to be delay-loaded, which improves start-up performance and reduces the memory usage of your app. When panning, the work to render items is time-sliced based on the phase, which enables incremental item rendering.ĭeferred loading of UI elements (x:deferLoadstrategy) Used in conjunction with compiled bindings x:Bind, x:Phase lets you easily specify a rendering priority for each bound element in a data template.
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In UWP apps, you can accomplish phased rendering declaratively using the x:Phase attribute.
Pre activated windows 10 build 10240 vm file code#
In Windows 8.1, you could handle the ContainerContentChanging event and write code to render list items in phases. This produces a smoother panning experience for your user. Phased rendering lets you specify the rendering priority of individual elements in a list item, so only the most important parts of the list item are rendered in fast panning scenarios. When panning long lists with complex items, your app might not be able to render items fast enough to keep up with the speed of panning, producing a poor experience for your users. In Universal Windows apps, the new x:Phase attribute lets you perform incremental, or phased, rendering of lists using XAML instead of code. You can also use x:Bind to bind to a method, like this: For typical binding scenarios, you can use x:Bind in place of Binding, and get improved performance and maintainability.ĭeclarative incremental rendering of lists (x:Phase) And because bindings are translated to compiled app code, you can now debug bindings by stepping through code in Visual Studio to diagnose specific binding issues. Compiler-based bindings are strongly typed and processed at compile time, which is both faster and provides compile time errors when binding types are mismatched. In Universal Windows apps, you can use the new compiler-based binding mechanism enabled by the x:Bind property.
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In Universal Windows apps, you can use this simpler Setter syntax: Previously, you had to use a Storyboard and create animations to apply property changes such as changing the orientation of a StackPanel from Horizontal to Vertical. Using the new VisualState.Setters syntax, you can use simplified markup to define property changes in VisualStateManager. Previously, you had to handle Window SizeChanged events in code and call VisualStateManager.GotoState. Using the new VisualState.StateTriggers feature, you can conditionally set properties based on window height/width or based on a custom trigger. For example, you might use a Pivot with navigation optimized for one-handed use on your mobile app, but use a SplitView with a navigation menu optimized for mouse on your desktop app. If your app has distinct UI content, layout, or navigation models that are drastically different for different scenarios, build multiple views. This makes it easier for you to create and maintain different views that are tailored to a specific device family or scenario. XAML provides new support for defining tailored views (.xaml files) that share the same code file.
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Here's a feature-by-feature look at what's new for you in Windows 10 build 10240 (Also known as Windows 10 version 1507).
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After installing the tools and SDK on Windows 10, you’re ready to either create a new Universal Windows app or explore how you can use your existing app code on Windows. Windows 10 build 10240 and the updated SDK provide the tools, features, and experiences to make remarkable Universal Windows Platform apps. What's new in Windows 10 for developers, build 10240