# Find the button you want to map by running: # Since 0 is reserved for special meaning, joystick button 0 is identified
Laserdisc game emulator code#
# The third number is the joystick button code (or 0 for "none") # The first two numbers are SDL keyboard codes (or 0 for "none") # A joystick's first analog stick is also automatically mapped. # Each input is mapped to 2 keyboard keys and one joystick button. Go into test mode (similar to service mode, used in Cliff Hanger)ĭefault dapinput.ini # Daphne cutom keyboard and joystick mapping Go into service mode (used in Dragon's Lair 2) Tilt game (just a gimmick, only works in a few games) Pause game (laserdisc player must be playing) Player 2 Start (and "FEET" in Cliffhanger)īutton #2 (Alternate fire, used in Bega's Battle, Cobra Command, etc)īutton #3 (used in a few games like Road Blaster, if memory serves) Player 1 Start (and "FEET" in Cliffhanger) | | |- mands (Optional extra command-Ĭontrols are located in /opt/retropie/configs/daphne/dapinput.ini | | and "dle21" tells daphne to use that game engine) | | tells emulationstation to add this to the menu, | | (The folder below holds a laserdisc.".daphne" Place your Laserdisc roms in /home/pi/RetroPie/roms/daphne For the best replication of Laserdisc games check out his Dexter project HERE ROMS opt/retropie/configs/daphne/dapinput.ini
![laserdisc game emulator laserdisc game emulator](https://i.ytimg.com/vi/0IWRKcA3PeA/hqdefault.jpg)
Laserdisc games function much like interactive fiction where you choose your own story and the video adapts to the path you choose to take. The first laserdisc game was released in 1982. Universal Controller Calibration & Mapping Using xboxdrvĬonvert RetroPie SD Card Image to NOOBS Image Validating, Rebuilding, and Filtering Arcade ROMs